INTRODUCTION
Background of this study
There
are many kinds of subject in teaching and learning English. One of the subjects
is speaking skill. Speaking skill is cannot separate with vocabulary mastery.
Vocabulary is the total number of words which make up the language (hornby), so
vocabulary is the most important parts of speaking and the first thing applied
in language as communication. If language structure makes up the skeleton of
language, then it
is vocabulary that
provides the vital
organs and flesh (Hammer, 1991,
p. 153). Studying language can start by learning vocabulary first. Without
mastery vocabulary, students cannot communicate effectively and express student
ideas in both oral and written form, and it will be hard to understand.
To
increase students mastery in vocabulary need strategies, Learning strategies
are possible help the learner to study vocabulary. Commonly, students get new
vocabulary by two learning strategies; conventional and visual strategies.
Conventional is the simplest strategy that is used by teacher in vocabulary teaching.
For example; the teacher introduces the new word and give the meaning of words.
Learning process is
not always in
the class, learning
can be done everywhere. Students
also do not
always face with
the teacher to
teaches vocabulary. Students can learn at anywhere, any time. Students
playing English game it can be possibly way to increase their vocabulary
mastery.
A
game is an organized activity that usually has the following properties: a
particular task or objective, a set of rules, competition between players, and
communication between players by spoken or written language (Richards, Platt,
and Platt, 1992, p. 153). Game is also defined as an “activity with rules, a
goal, and an element of fun” (Hadfield, 1990, p.v). There are so many
classification of games Lee (2000,
p. 65) Classifies games into some
kinds such as structure games, vocabulary games, spelling games, and pronunciation
game. Each kind of game focuses on a language component or a skill, so when
choosing games, one of the factors that teachers have to consider is the
purpose of the lesson. For helping the student to remember vocabulary,
therefore vocabulary games were chosen in this research.
In
this thesis the writer
likes to do a research concerning the vocabularies by using flip word games.
Flip word game is suitable to be used in teaching vocabulary in junior high
school. If the teacher uses it, the class will be more interesting. Students
are able to concentrate then their teacher explains the material. That because
teachers use media in teaching learning process, but this strategy is hard to
apply in small class because teacher need a computer or laptop to play this
game, so this strategy is more suitable to be use in language laboratory.
Based on
the explanation above,
the writer is
interested in doing
a research entitled “AN
EXPERIMENTAL STUDY OF THE USE FLIP WORDS GAME TO INCREASE VOCABULARY MASTERY OF
9th GRADE STUDENTS IN JUNIOR HIGH SCHOOL”
RESEARCH
QUESTION
Based
on the background above, the writer attempts to investigate the object of this
research with following research question.
1)
Are there any improvements of the use
flip words game in teaching vocabulary to increase the student’s vocabulary
mastery?
2)
How far does flip words game influence
the students’ vocabulary?
AIM
OF THE STUDY
1)
To find out the improvement of the use
flip words game in teaching vocabulary to increase the students’ vocabulary
mastery
2)
To find out how far flip words game
influences the student’s vocabulary
Bibliography
Foldables. (2011, Januari 6). Vocabulary strategy.
Retrieved November 5, 2014, from Learning Task: http://learningtasks.weebly.com/foldables.html
Koizumi. (2013, september). Vocabulary Knowledge
and Speaking Proficiency among Second Language Learners from Novice to
Intermediate Levels. Retrieved november 4, 2014, from Journal of learning
english and teaching:
http://ojs.academypublisher.com/index.php/jltr/article/view/jltr0405900913
Tuan, L. T. (2012).
Vocabulary Recollection through Games . Theory and Practice in Language
Studies , 257-264.
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